Peningkatan Hasil Belajar Siswa Kelas VI melalui Metode Pembelajaran Decision Making dengan Puzzle Peta Sumatera di SDN 59 Pangkalpinang
DOI:
https://doi.org/10.62383/hardik.v1i4.713Keywords:
Metode Pembelajaran, Pengambilan Keputusan, Hasil Belajar, Media Puzzle, Materi GlobalisasiAbstract
This study aimed to improve the learning outcomes of sixth-grade students at SD Negeri 59 Pangkalpinang by implementing the Decision Making learning method using map puzzles of Sumatera. The research employed a Classroom Action Research (CAR) methodology, conducted in two cycles, each consisting of two sessions. In the first cycle, the application of this method resulted in a classical completeness rate of 71%, indicating a need for improvement. However, after applying the method in the second cycle, a significant increase was observed, with the completeness rate reaching 87%. Data were collected through learning outcome tests and analyzed descriptively to assess the effectiveness of the method and media used. The findings demonstrate that the Decision Making method, when combined with map puzzles, effectively enhances student learning outcomes, showing notable improvement from the first to the second cycle. This study suggests the use of similar methods in different contexts to further evaluate their success and effectiveness.
References
Akhmetov, M., & Tsukerman, V. (2022). Using Maps to Enhance Globalization Understanding in Education. Educational Technology Research and Development, 70(4), 1097-1115.
Arrosyad, M. I., & Syanjaya, D. (2023). Analisis Pemahaman Konseptual Mahasiswa pada Materi Perencanaan Pembelajaran Terpadu. IJM : Indonesian Journal of Multidisciplinary, 1(1), 126–135.
Baron, R. A., & Byrne, D. (2008). Social Psychology (12th ed.). Pearson Education.
Dimyati, & Mudjiono. (2006). Belajar dan Pembelajaran. Jakarta: Rineka Cipta.
Feldman, R. S. (2004). Understanding Psychology (7th ed.). McGraw-Hill.
Hamalik, O. (1986). Media Pendidikan. Bandung: Citra Aditya Bakti.
Hidi, S., & Anderson, V. (2019). Engaging Students with Interactive Media: The Role of Puzzles in Learning. Journal of Educational Psychology, 111(3), 485-500.
Rohani, A. (2005). Media Pembelajaran. Jakarta: Rineka Cipta.
Sudjana, N. (2005). Penilaian Hasil Proses Belajar Mengajar. Bandung: PT Remaja Rosdakarya.
Suharnan. (2005). Psikologi Kognitif. Surabaya: Srikandi.
Summers, J. O. (2001). Guidelines for Conducting Research and Publishing in Marketing: From Conceptualization through the Review Process. Journal of the Academy of Marketing Science, 29(4), 405-415.
Pritchard, A., & Woollard, J. (2021). Learning Theories in Education: A Comprehensive Guide. Routledge.
Terry, G. R. (2003). Principles of Management (7th ed.). Pearson Education.
Wang, J., & Ruhe, G. (2007). The Cognitive Process of Decision Making. International Journal of Cognitive Informatics and Natural Intelligence, 1(2), 73-85.
Hamna;, D. K. A. A. S. D. J. A. M. I. A. M. K. U. B., Hendrik;, W. C. M. R. E. A. G. P. D. S. M. R. Y. P. A. N. R. S. L. M., & Permana, J. M. P. N. N. S. B. T. W. D. (2020). Pengembangan dan penilaian karakter dalam pembelajaran tematik sd (A. Setiawan (ed.); 1st ed., Issue 1). NUTA MEDIA.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Harmoni Pendidikan : Jurnal Ilmu Pendidikan

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.






