Intergasi Pendidikan Karakter Kerjasama dalam Pemainanan Tradisional
DOI:
https://doi.org/10.62383/hardik.v2i4.2568Keywords:
Character Education, Cooperation, Social Interaction, Student Teamwork, Traditional GamesAbstract
This study is motivated by the declining interest of children in traditional games due to the rapid development of digital technology. Traditional games, however, hold great potential as a medium for character education, particularly in fostering values of cooperation, responsibility, and social interaction. The purpose of this study is to analyze the character value of cooperation that emerges through the implementation of traditional games among students and to evaluate its effectiveness in enhancing social interaction within the school environment. The study employs a descriptive quantitative approach involving 23 students from SMPK Santo Don Bosco Lewoleba. Data were collected using a Likert-scale questionnaire comprising five indicators of cooperation: active participation, polite communication, care and support, acceptance of decisions, and responsibility and honesty. Data analysis was conducted by calculating the mean score for each indicator and converting it into qualitative categories. The findings reveal that the implementation of traditional games develops students’ cooperation values at a very good level, with an average score of 3.55. This indicates that traditional games contribute positively to students’ character formation, particularly in fostering teamwork, respect for peers, and harmonious social relationships. The study implies that traditional games can serve as an effective and enjoyable contextual learning medium to strengthen character education in primary and secondary schools.
References
Aini, F. N., Widiatsih, A., & Wijaya, P. R. (2025). Manajemen pembelajaran nilai karakter kerjasama melalui permainan batu kerikil di TK Kemala Bhayangkari 31 Tanggul. Edu Happiness, 04(2), 264-272. https://doi.org/10.62515/eduhappiness.v4i2.1022
Alia, T. (n.d.). Pendampingan orang tua pada anak usia dini dalam penggunaan teknologi digital. 65-78. https://doi.org/10.19166/pji.v14i1.639
Arie Supriyanto, & Tawil, S. (2018). Socmed (Sosial media) sebagai sarana implementasi pendidikan karakter pada siswa pendidikan dasar. Jurnal Pendidikan, 87-91. https://journal.unimma.ac.id/index.php/edukasi/article/view/2350/1286
Fajarini, S. D., Mukhlizar, & Valentin, R. K. (2024). Bahaya penggunaan gadget dan game online bagi anak usia sekolah dasar. Jurnal Abdimas Serawai, 4(2), 58-72. https://doi.org/10.36085/jams.v4i2.6566
Gabriela, J., Mau, B., Tinggi, S., & Excelsius, T. (2021). Dampak penggunaan gadget terhadap perkembangan perilaku anak remaja masa kini. 5(1), 7-10. https://doi.org/10.51730/ed.v5i1.70
Guru, P., Dasar, S., Pgri, U., & Buana, A. (2020). Identifikasi karakter kerjasama pada proses pembelajaran dengan menggunakan model problem based learning (PBL). 16(30), 7-12. https://doi.org/10.36456/bp.vol16.no30s.a2751
Isbakhi, A. F., Widiyono, Y., & Purworejo, U. M. (2025). Dampak penggunaan gadget terhadap pembentukan karakter Islami Gen Z Universitas Muhammadiyah Purworejo, Indonesia.
Mohamad, S. F., Ridwan Fauzi, Zaqi Abdillah Tsamanyah, & Arita Marini. (2022). 2(2), 437-446.
Mujinem. (2010). Nilai-nilai kehidupan sosial dalam permainan tradisional anak di Daerah Istimewa Yogyakarta. Jurnal Pendidikan, 55. Nilai budaya, pendidikan karakter.
Mulyani, A. S., & Laesti Nurislah, L. F. B. T. (2021). Jurnal Ilmiah Wahana Pendidikan, 7(2). https://doi.org/10.5281/zenodo.10802602
Nadhifa Salsabila Joshanda, Adrias Adrias, & A. P. Z. (2025). Pengaruh penggunaan gadget terhadap interaksi sosial anak usia SD Nadhifa. 10.
Nurhalipah, R., Yustiana, M., & Muslih, M. (2020). Pengaruh gadget terhadap minat belajar pada. 2020(Semnasif), 172-177.
Puspita, A. (2019). Meningkatkan karakter kerjasama anak melalui bermain balok usia 4-5 tahun di taman kanak-kanak 2018/2019. 04(01). https://doi.org/10.24903/jw.v4i1.326
Relita, H., Sekarningrum, V., Nugrahanta, G. A., & Kurniastuti, I. (2021). PGSD FKIP Universitas Sanata Dharma Yogyakarta Indonesia. 8, 207-218.
Rosmita, R. A. (2018). Meningkatkan karakter kerja sama siswa melalui pembelajaran tari Ratoeh Jaroe. 2(1), 439-443. https://doi.org/10.58258/jisip.v2i1.949
Rukiyati, Y. Ch. Nany Sutarini, & P. P. (2022). Penanaman nilai karakter tanggung jawab dan kerja sama. January 2015. https://doi.org/10.21831/jpk.v0i2.2797
Shinta Ramadhanti, & T. H. (2020). Pembentukan karakter kerja sama siswa melalui kegiatan ekstrakurikuler entrepreneur. 3, 94-102. https://ejournal.uin-suska.ac.id/index.php/EKLEKTIK/article/viewFile/10950/5948
Sriyahani, Y., Kuryanto, M. S., & Rondli, W. S. (2022). Pendidikan karakter melalui permainan tradisional di Desa Sitimulyo. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 5(10), 4416-4423. https://doi.org/10.54371/jiip.v5i10.946
Syamsurrijal, A. (2020). Bermain sambil belajar: Permainan tradisional sebagai media penanaman nilai pendidikan karakter. ZAHRA: Research and Thought Elementary School of Islam Journal, 1(2), 1-14. https://doi.org/10.37812/zahra.v1i2.116
Widyana, T. C., & Gregorius Ari Nugrahanta. (2021). Jurnal Basicedu, 5(6), 5445-5455. https://doi.org/10.31004/basicedu.v5i6.1585
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Harmoni Pendidikan : Jurnal Ilmu Pendidikan

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.






